Hong Kong Mahjong
Scoring & Winning Hands

New to Hong Kong Mahjong scoring? You're in the right place.

Every winning hand is worth a number of faan (番), and this page explains what each hand is worth, how faan turns into points, and how the score moves around the table. Start at the top if you're learning, or jump to the faan chart if you're mid-game and need an answer fast.

If you're new to Mahjong, start with [How to Play →] and come back. This page assumes you already know what a chow, pung, and kong are.

Everything here is also printed on our All-in-One Mahjong Tile Pusher, a tool you keep beside your tiles.

Written by the organizers of Play Mahjong San Francisco.

Mahjong scoring varies from table to table. Everything here reflects the most common Hong Kong conventions, but always confirm house rules before you play.

What faan is

Faan (番) is a ranking or rating of your winning hand, not a score. A hand is "3 faan" or "7 faan." That rating converts into points.

Faan comes from three sources and they stack:

Example: four chows and a pair is a Chow Hand, worth 1 faan. You self-drew the winning tile, +1 faan. You never revealed a set (Closed Hand), +1 faan. Total: 3 faan, which is 8 points.

Winning hand pattern + Winning condition + Bonus tiles = Total faan Convert into points

How points are distributed

There are two methods: Half Payment (半銃) & Full Payment (全銃).

They determine how points are distributed among players. 

Method 1 - Most Common

Half Payment 半銃

• You won off a discard: the discarder pays double. The other two pay the normal amount.

• You won by self-draw: all three players pay double.

Method 2

Full Payment 全銃

The discarder pays everything, four times the base. The other two players pay nothing.

Example

Your winning hand is worth 3 faan total = 8 base points, using the Half Payment method.

  • Won off a discard: discarder pays 16 points, the other two players pay 8 points each. You collect 32 points.

  • Won by self-draw: all three players pay 16 points. You collect 48 points.

Half Payment spreads the risk across the table. Full Payment makes every discard nerve-racking, which is exactly why some tables use it.

Scoring Table

Faan converts to base points. Two systems exist. Agree on one before you play.

  • Half-Spicy 半辣上 🌶️ is the most common. Points double every two faan, from 4 faan up.

  • Double-Spicy 辣辣上 🌶️🌶️ doubles every single faan. Escalates fast, plays wild.

  • The faan limit (爆棚 / 例牌). Tables cap the maximum, usually at 8, 10, or 13. Ten is most common. If the cap is 10, a 13-faan Thirteen Orphans still pays the 10-faan amount. The cap helps keep scoring balanced and manageable during play.

Faan to points
Faan Base Points - Half-Spicy 半辣上 Base Points - Double-Spicy 辣辣上
011
122
244
388
41616
52432
63264
748128
864256
996512
101281024
111922048
122564096
133848192

8 10 13 are the common faan limits. Agree on one before you play.

House Rule: minimum Faan to win

Most Hong Kong Mahjong tables require 3 faan minimum to declare a win. Some allow 1 or 2.

This surprises new players. You can hold four sets and a pair and still not be allowed to win, because the hand pattern on its own does not meet the minimum faan requirement. A Chicken Hand (雞糊) is worth 0 faan but can still get you there on everything else stacked on top. Say you drew the winning tile yourself (+1), never revealed a set (+1), and were holding your own flower (+1). That's 3 faan, and at a 3-faan table you can declare the win.

So a 0-faan hand isn't a dead hand. It just means every faan has to come from how you won rather than what you built.

💡 Ask before joining a table: what's the minimum, and what's the faan limit?

Hong Kong Mahjong winning hands

0 Chicken Hand 雞糊 Common

A mix of chows and pungs across different suits.

Chicken hand: a chow of Circles, a chow of Characters, two sets of Bamboo, and a pair of 2 Characters.
1 Chow Hand 平糊 Common

Four chows and a pair.

Chow hand: four runs of three tiles across mixed suits, plus a matching pair.
3 All Pungs 對對糊 Common

Every set is a pung or kong.

All pungs: four sets of three identical tiles, plus a pair.
3 Mixed One Suit 混一色 Common

One suit plus honor tiles. Nothing from the other two suits.

Mixed one suit: four sets built from a single suit and honor tiles, plus a pair.
7 All One Suit 清一色

One suit only. No honors at all.

All one suit: four sets and a pair, every tile from the same suit.
3 Seven Pairs 七對子 Closed Hand

Seven unique pairs. Not a traditional Hong Kong hand, so confirm your table allows it. +1 faan from closed hand. 4 faan total.

Seven pairs: seven different matching pairs of tiles.
5 Small Dragons 小三元

Two dragon sets plus a pair of the third.

Small dragons: two complete dragon sets, a pair of the third dragon, and two other sets.
6 Small Winds 小四喜

Three wind sets plus a pair of the fourth.

Small winds: three complete wind sets, a pair of the fourth wind, and one other set.
8 Big Dragons 大三元

All three dragon sets.

Big dragons: complete sets of red, green, and white dragons, plus another set and a pair.
8 All Concealed Pungs 坎坎糊 Closed Hand

Four pungs, none revealed. Normally needs a self-draw to complete the fourth pung. Claiming a discard is fine if it completes the pair.

All concealed pungs: four unrevealed sets of three identical tiles, plus a pair.
10 All Honors 字一色

Winds and dragons only.

All honors: four sets and a pair built entirely from wind and dragon tiles.
10 All Terminals 幺九

Ones and nines only.

All terminals: four sets and a pair built entirely from ones and nines.
10 Nine Gates 九蓮寶燈 Closed Hand

1112345678999 in one suit, plus any tile from that suit. Must be totally concealed. Note that bonuses for Closed Hand and All One Suit will not be considered in this case.

Nine gates: one, one, one, two, three, four, five, six, seven, eight, nine, nine, nine in a single suit, plus any tile from that suit.
13 Big Winds 大四喜

All four wind sets.

Big winds: complete sets of East, South, West, and North, plus a pair.
13 All Kongs 十八羅漢

Four kongs and a pair.

All kongs: four sets of four identical tiles, plus a pair.
13 Thirteen Orphans 十三幺 Closed Hand

One of every terminal and honor, plus a duplicate of any one of them. The only hand allowed to rob a concealed kong. Go to "Common Questions" section below for explanation.

Thirteen orphans: one and nine of each suit, all four winds, all three dragons, plus a duplicate of any one of them.

Bonus Faan Based on Winning Conditions

These stack on top of your hand value.

Condition中文FaanWhat it means
Self-Draw自摸1You drew the winning tile from the wall.
Closed Hand門清1You never revealed a set.
Dragon Pung三元牌1A pung or kong of any dragon.
Seat Wind Pung門風牌1A pung or kong of your own wind.
Prevailing Wind Pung圈風牌1A pung or kong of the table's wind.
Robbing a Kong搶槓1Someone upgraded a pung to a kong and that tile won it for you.
All Terminals & Honors花幺1Every set uses ones, nines, winds, or dragons.
Win by Last Catch海底撈月1You won on the last tile of the wall or the last discard.
Win by Kong槓上開花2You konged, drew the replacement, and it won. Self-Draw faan included.
Win by Double-Kong槓上槓8Kong, draw the replacement, and that tile lets you kong again. The second replacement is your winning tile. Drawing a bonus tile at either replacement breaks the chain, and Win by Double-Kong is no longer valid.

Bonus Tiles: Flowers & seasons

They're never discarded and never part of a set. When you draw one, set it face up and draw a replacement from the back of the wall. They only matter when someone wins.

Each is numbered 1 to 4, matching a seat wind:
1 = East • 2 = South • 3 = West • 4 = North.

Bonus中文Faan
Seat wind bonus tile正花1 each
All 4 flowers, or all 4 seasons suit一臺花2
No flower or season tiles無花1
All 7 bonus tiles, instant win小花糊3
All 8 bonus tiles, instant win大花糊Limit

Rare wins

Pure luck. No skill involved. You can play for years and never see one. If it happens at your table, take a picture, because nobody is going to believe you. And go buy yourself a lottery ticket! 😆

Win中文FaanWhat it is
Bless of Heaven天糊LimitThe dealer wins on the opening hand.
Bless of Earth地糊LimitA non-dealer wins on the dealer's first discard.
Bless of Man人糊LimitA win by discard during the first go-around.

A note on house rules

Mahjong varies from table to table, family to family, and city to city. The faan values on this page reflect the most common Hong Kong scoring conventions, cross-checked across multiple sources and against how the game is actually played at our tables here in the Bay Area.

Even so, you will sit down at tables that score a hand differently, allow hands we don't list, or leave out hands we do. None of them are wrong. Mahjong has never had a single governing rulebook, and that local variation is part of what makes the game what it is.

Treat this page as a reliable default, then defer to whatever your table agrees on before the first hand. If something here looks off to you, or your table plays it differently and you want to tell me about it, email Hello@PlayMahjongSF.com. This page gets updated.

Common Questions